![]() ![]() Major sounds are missing.įreezes at the Nintendo symbol and audio doesn't work.įreeses at LPS logo while glitched music plays Garbled black image on the touch screen during title screen. Unplayable.Ĭrashes or shows a white screen when booting.Ĭrashes after the Reformatting Save data screen. Crashes or PSP shuts down when using a Password save system data.Ĭrashes at the Saving game do not turn off Screen and there is no soundĪ lot of garbage. Pokemon Dash (Pocket Monsters Dash in Japan) Heeeeeeeeeeeeeeeeeeeeeeeeeavy Flickering. ![]() ![]() Megaman Battle Network 5 - Double Team DSįreeze at the opening Namco symbol and there is no sound Menu graphics are fine, you can't see the models. Mario Kart DS - Custom Tracks Grand Prix Nitro (hack) Title Screens On Top Screen Of The Game Selection Are Fine, However, You Can't The See Logos On Game Selection Wheel (Bottom Screen). Unplayable.Ĭrashes or PSP shuts down when entering a faulty ROM and there are sound issues. Please turn off the power and reinsert Game Card." Error after entering a faulty ROM. I've got the message "Could not access the save file. Works great, but with minor graphical glitchesĬrashes at the Intermission logo and audio doesn't work. Hangs progress past the title screen and audio doesn't work. Game reboots after stylus pressing and there is no sound. White screen, then fades into black screens immediately. Horrible game is super slow/buggy/glitched up. OK game is playable, but bugs may interfere with gameplay. Normal game is playable with some few/very minor sound or other issues. Good game is playable with few to no glitches. It will not boot on the original PSP-1000.Įxcellent game is very playable with very few to no glitches. input) rather than native PSP calls.ĭeSmuME-PSP is only compatible with 'slim' models (PSP-2000 and above). Everything is done on the main CPU (including all graphics and rendering) so it is very slow, and SDL is used as an abstraction layer for many parts (eg. It is hoped that with both the main CPU and ME working in tandem, many games will run well.Ĭurrently, the port is very basic. The plan is to use a dynamic rebalancing system to emulate both the ARM9 and ARM7 processors on the main CPU and Media Engine, depending on which CPU has more resources available at any given point. It is completely unoptimised in its current state. Currently most of games are not playable, working on 10~15 fps.ĭeSmuME PSP is a port of modern stable DeSmuME based on the initial port by HCFcoder. This project uses psplib, oslib mod V2 and MElib. DeSmuME PSPĭeSmuME-PSP is an open-source experimental Nintendo DS emulator for PlayStation Portable DSonPSP source code by yoshihiro, which dev used to make some changes in this one. You can help Emulation General Wiki by improving it. This article is a work in progress (WIP). ![]()
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